- Got given brief about designing either a work environment or key character for a game.
- I chose environment, I had to design it in accordance to the gameplay basic schematic .
- I had to create mood boards and roughs to begin planning my environment, my plan was to create a marketplace selling books and produce for an adventure type game.



Below I’ve attached some notes I’d take after the meetings with Isobel, the feedback she’d give was always super helpful and made me improve a lot




- We would have weekly sessions with Isobel where we’d show our work progression and get feedback
- I was started off very rough and started slowly improving my environment and the perspectives in it based on the feedback I would receive
- I learnt a lot of new techniques on perspectives






