Museum of Brands

We went over to the Museum of Brands to attend four workshops across two days. The workshops were being filmed by the film students, for them to edit later.

We also had the chance to visit the exhibition at the Museum. I’ve attached some of the pictures I took there. I had so much fun visiting the exhibition. It was so interesting seeing how some brands have evolved through time, and seeing what kind of items were being sold as well.

Here’s some pictures of the work we did during the workshops

For our brief, we had to split up into four groups, one for each workshop. Each group would create an intro and credits sequence for their workshop video that the film students would edit. My group is doing the Sustainability in Packaging workshop.

At first, we met up as a group and decided to each make a style frame based on our ideas. Here’s the style frame that I made, I wanted to use the idea of packaging being reused, so I came up with the idea of making a biscuit tin that is reused to store sewing supplies

After having a meeting with Nicola and the rest of the groups, we decided as a group to create one design that merged all of our ideas. I took on the role of creating these style frames, I made three version to showcase what would be happening in the animation

I created a logo on Photoshop of ‘Sustainability in Packaging’ in the font that the Museum of Brands use in their official logo. I then used this for the design for the biscuit tin.

Below are the five final style frames I took on the role of making, I made it so each image would showcase the movement in the animation, sort of like in an animatic

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FlixBus

I joined the FlixBus 5 year anniversary design competition. It involved creating a design on the rear and side of the bus, that celebrates the story of FlixBus in the UK. The winning design will be displayed on the buses for a year.

This was a fun way of completing a brief as I’ve never entered a design competition like this before.

Below I’ve attached some sketches I made at the beginning of this project

Here’s some rough notes, I noted down iconic landmarks in the UK that I could include in my design

Here’s my mood board, I got inspired by English Gothic architecture and wanted to incorporate the arches in my design. I also wanted to add in small illustrations of British landmarks in those arches, to try to embody that sense of travelling
Here’s the template provided by Flixbus, the brief stated to use this for our final design

I had to use a DropBox link to send over my design as well as an artist bio and a short summary of my concept

My final design that I sent over to FlixBus

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Blink Industries

On the 9th February I attended the briefing from Blink Industries. Our task was to create a 2 second looping animation of the Blink Industries logo for their new game ‘Nippets’. We had to get into teams, mine was a team of 4. Each team had to pick one of the four seasons, each season had a background provided by Blink, my team chose Summer.

My first draft design for Blink, I used certain elements from the ‘Nippets’ game such as the cat and fairy lights.

My second draft design. I made the outlines cohesive to fit in with the ‘Nippets’ game as well as using colours and design elements to match the game.

My first rough animation, I used TV Paint to make it, I worked on animating the shorts in the wind, the ice cream dripping and starfish animation. I kept the frame rate low as this was just to see how the movement could look.
After getting feedback from the Blink team, we wanted to add in people to our logo in order to incorporate the human aspect of Nippets into our animation. My idea was to create a loop of a person swimming in circles in the water behind the ‘Blink’ part of the logo. I used one of the characters from the game itself as a reference.

Here’s the progress table my group used. We noted down which element each person was going to animate to keep track of what everyone was doing

A screenshot of me working on colouring on ToonBoom

Here’s my outlined animation loop
Here’s my coloured in animation loop

Once we all finished our animated elements, we would upload the PNG sequence into our shared OneDrive so that Alfie, who was in charge of compositing, could put it all together

Our final animation loop! This is what we submitted to Blink

Blink then posted everyone’s animations on their Instagram!

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Isobel Stenhouse Brief

  • Got given brief about designing either a work environment or key character for a game.
  • I chose environment, I had to design it in accordance to the gameplay basic schematic .
  • I had to create mood boards and roughs to begin planning my environment, my plan was to create a marketplace selling books and produce for an adventure type game.
Here’s my mood board, I was leaning towards a Mediterranean market feel

Below I’ve attached some notes I’d take after the meetings with Isobel, the feedback she’d give was always super helpful and made me improve a lot

  • We would have weekly sessions with Isobel where we’d show our work progression and get feedback
  • I was started off very rough and started slowly improving my environment and the perspectives in it based on the feedback I would receive
  • I learnt a lot of new techniques on perspectives
Here’s a very early rough of my idea, this was mainly to block out where everything would be and to see how it works with the gameplay
A more cleaned up rough, again this was mainly to block out how my environment would look
I created a detailed rough of my environment
Here I started developing the perspectives on my work
Isobel gave me some great advice on working out the perspectives on smaller parts of my environment, such as the gargoyles, boxes, etc. Here you can really see the difference and how much more natural everything was starting to look together
This is my final background with the horizon lines and guidelines I used for my perspectives
My final environment!

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October (beginning of DPS)

  • Attended workshops on on interviewing techniques, networking skills as well as a ice breaker Lego workshop
A Lego structure my group and I made for the activity brief
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